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Justin Greenaway
Justin Greenaway
Art & Design
Melbourne, Australia

Summary

I produce art and design solutions with a profound and enduring relevance to their client, audience and subject matter.

Skills

Concept ArtIllustration3D ModelingTexturingArtVideo EditingBrandingDesign

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
Premiere
Premiere

Experience

  • Freelance Artist & Designer at Self-employed
    Melbourne, Australia
    January 2016 - Present

    Creative gun for hire working on-site and remotely.

  • Student at Billy Blue College of Design
    Melbourne, Australia
    January 2013 - December 2015

    Bachelor of Communication Design

  • Lead Character Artist at Game Machine Studios
    Melbourne, Australia
    November 2011 - February 2012

    Produced key character art assets. Worked in conjunction with a creative director and animators. Established technical and aesthetic guidelines for other members of the art team to follow. Liaised with local and overseas developers and studio executives during project development meetings.

  • Character Artist at Current Circus
    Melbourne, Australia
    September 2010 - April 2011

    Worked in conjunction with a creative director, concept artist and animator. Produced finished character art assets. Also produced concept art, environment assets and prototype game builds assembled in Unity. Engaged in regular game design brainstorming sessions and project development meetings.

  • Artist at Krome Studios
    Melbourne, Australia
    March 2007 - March 2009

    Worked as a member of an art team under direction of a lead artist and art director. Produced character, environment and prop art assets in accordance with technical and aesthetic specifications.

  • Junior Artist at Redtribe
    Melbourne, Australia
    February 2006 - March 2007

    Worked as a member of an art team under direction of a lead artist. Produced character, environment and prop art assets in accordance with technical and aesthetic specifications.

  • Student at Academy of Interactive Entertainment
    Melbourne, Australia
    January 2004 - December 2005

    Advanced Diploma of Professional Video Games Development